From the floor, this week
A sample of what's already finished across the catalog — datacenter, hospital, vault, villa and office builds alike. More is added as renders finish, not on a schedule promised here.









Why CGI is a real, sellable stock category
Every claim below links to a source a reader can check themselves — a live platform search run today, or a contributor help page fetched and read directly this session. Where something couldn't be verified, that's stated plainly instead of guessed at, per this project's own no-fabrication rule.
datacenter_build/docs/MICROSTOCK_100_PLAN.md,
not re-verified line-by-line this session). That earlier pass also found a pure-CGI listing
— “Modern luxury home interior. This is entirely 3D generated image”
— ranking #2 for “luxury villa interior,” and a looping CGI corridor video,
“Hospital corridor with few lights on. 3d rendering. Seamless looping,”
already live on the same platform.Not attempted here: claiming this content ranks anywhere it hasn't been submitted yet. Nothing on this page has been uploaded to Adobe Stock, Shutterstock or iStock — the citations above are about real demand and real eligibility rules, not a sales track record that doesn't exist yet.
The room catalog
Every room below is its own procedural Blender build script — no two share a mesh or a material graph. What's shown here is what's actually finished today; nothing on this list is a placeholder for a room that doesn't exist yet. Click a room for its full showcase: every real render on disk for it, plus zoomed detail crops.




















In progress, not shown until it's real: one minimalist villa exterior with a pool (clifftop — build_villa_cliffside.py exists, but no render for it has been found on disk yet). It'll appear here the day it renders, not before.
A backlot, not a stock library
Nothing above was modeled by hand or pulled off a stock shelf, and nothing was prompted out of an image model. Each room is one Python script that builds the geometry, wires the shaders and places the lights from scratch, then hands the scene to Cycles on a real GPU.
What it costs to direct here
Real prices, no checkout wired up yet — every tier below is the actual offer, but nothing gets charged by clicking Sign in.
Creator
- Compose and queue your own shots
- Full camera & movement library
- Render on the host GPU
Studio
- Everything in Creator
- Priority in the render farm queue
- Invite your own farm members
Prices are real; the checkout behind them isn't built yet — signing in gets you the account, not a charge.
What's real, what's bent to fit
- Every image on this page is a real render
- No stock photography, no AI image generation, no pre-rendered loop. What you see is what Cycles produced on this project's own GPU.
- Doors far from camera are shader holes
- Only the racks nearest a given shot are fully modeled; the rest use an alpha pattern at the same pitch — indistinguishable past a few metres, honest about it here.
- 14 rack variants, not 336 unique models
- Fill level and server mix are baked into 14 variants placed per slot; yaw jitter and LED seeds are genuinely per-rack, so no two racks blink identically.
- The render farm is real infrastructure, not a public control panel
- A Flamenco render manager and a worker network produced every image on this page — not a marketing diagram. It runs locally next to the studio's own GPU; the gallery above shows what it's finished. The panel below shows real worker and job counts as the farm itself reports them — not a live camera on the render, but not a mockup either.
What the farm has actually done
Pulled live from the render farm's worker and job history — the same shared record localhost's own console writes to. A zero here means nothing's been recorded yet, not that anything's hidden.
Loading farm status…